1. TIEBREAKERS
A. Matches won
B. Game difference
C. Head to head result
D. Grille shootout
2. LATE ON COURT PENALTIES (On court and ready to play)
Up to 5 minutes after scheduled start time = miss out on warm up.
1 Game loss for every 5 minutes late after scheduled start time
3. All matches are 1, 9 game pro set.
4. If a team gets 3 games behind and are receiving they may change receiver at the beginning of a new game. They may only do this once per match.
5. Predominantly white clothing must be worn on court at all times.
6. The decision of the tournament organizers is final.
7. HI-LO ACTION!
One time during the match, your team can call for some “Hi-Lo Action” on a chase you are about to play. Instead of playing the chase, you will call “HI" or “LO”. The players on the serving side will roll 3 dice that will be stored in the dedans and the total of the dice will determine the outcome. Greater than 9 is “HI”, Less than 9 is “LO”, and if the roll equals 9 than it is Chase Off. Off the Wall excitement!
A. Matches won
B. Game difference
C. Head to head result
D. Grille shootout
2. LATE ON COURT PENALTIES (On court and ready to play)
Up to 5 minutes after scheduled start time = miss out on warm up.
1 Game loss for every 5 minutes late after scheduled start time
3. All matches are 1, 9 game pro set.
4. If a team gets 3 games behind and are receiving they may change receiver at the beginning of a new game. They may only do this once per match.
5. Predominantly white clothing must be worn on court at all times.
6. The decision of the tournament organizers is final.
7. HI-LO ACTION!
One time during the match, your team can call for some “Hi-Lo Action” on a chase you are about to play. Instead of playing the chase, you will call “HI" or “LO”. The players on the serving side will roll 3 dice that will be stored in the dedans and the total of the dice will determine the outcome. Greater than 9 is “HI”, Less than 9 is “LO”, and if the roll equals 9 than it is Chase Off. Off the Wall excitement!