TOURNAMENT RULES
FORMAT
Matches are timed 45 minute, 9-game pro sets played off of handicap.
If the match is tied as time expires, one deciding point will be played to determine the winner.
TIE BREAKERS
matches won > game difference > head-to-head > grille shootout > coin flip
START OF THE MATCH/WARMUP
Your warmup is part of the 45 minutes, so be ready to play immediately after the previous match ends.
Lateness will not be tolerated.
In the event someone is late at the start of the match, an immediate one game penalty is assessed and an additional game for every 4 minutes thereafter.
SWAP RECEIVERS
If you are on the receiving end and are behind by TWO games, you may swap receivers once during the match.
UNUSUAL RULES OF PLAY
CUT TO THE CHASE!
Each team may change the upcoming chase twice per match by calling out "Cut to the Chase!" to the marker before the point is started and he will draw a new chase for you from the deck of cards next to him.
SHAKE RATTLE & ROLL!
You may try to win the upcoming chase one time per match by calling out "Shake, Rattle and Roll!" to the marker before the point is started and the serving team will roll the two dice located in the dedans trough. If the roll is a "2 and a 6" or "two 6s" then the callers win the point.
FORMAT
Matches are timed 45 minute, 9-game pro sets played off of handicap.
If the match is tied as time expires, one deciding point will be played to determine the winner.
TIE BREAKERS
matches won > game difference > head-to-head > grille shootout > coin flip
START OF THE MATCH/WARMUP
Your warmup is part of the 45 minutes, so be ready to play immediately after the previous match ends.
Lateness will not be tolerated.
In the event someone is late at the start of the match, an immediate one game penalty is assessed and an additional game for every 4 minutes thereafter.
SWAP RECEIVERS
If you are on the receiving end and are behind by TWO games, you may swap receivers once during the match.
UNUSUAL RULES OF PLAY
CUT TO THE CHASE!
Each team may change the upcoming chase twice per match by calling out "Cut to the Chase!" to the marker before the point is started and he will draw a new chase for you from the deck of cards next to him.
SHAKE RATTLE & ROLL!
You may try to win the upcoming chase one time per match by calling out "Shake, Rattle and Roll!" to the marker before the point is started and the serving team will roll the two dice located in the dedans trough. If the roll is a "2 and a 6" or "two 6s" then the callers win the point.